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Privacy PolicyProjects website: https://jefawk.com
Github: https://github.com/JeFawk
The latest version of this resume can be found online at https://jefawk.com/resume-andrei-pistol.html
Confidence level
Low ๐ค
๐ High
Game Design
Game Development
Game engine: Construct 3
Game engine: Unity & Unreal Engine 5
HTML5 Technologies
Node.JS & JavaScript
Website Design
C# .NET
Graphic Design
Audio & Video Editing
Proficiency level
Low ๐
๐ช High
English
Romanian
I am a Freelance Software Developer making games, websites, marketing, and whatever else is needed for our projects to come to life ๐.
I have 14 years of experience in the IT field, starting with software testing followed by software development and for the past 10 years, game production and publishing.
I play games ๐ฎ and I make games ๐ป, a full circle.
December 2014 - present day
I am currently producing games using HTML5 technologies, which includes:
TL;DR: ๐ฉ Wearing the many hats of a game developer, taking a product from 0๏ธโฃ to launch ๐.
April 2014 - December 2014
Worked on ongoing waterfall and agile projects for Synevo using .NET framework. Developed the application for handheld bar code scanning devices.
October 2012 - April 2014
Developed numerous applications for automating bank processes using .NET, created reports using PL/SQL.
July 2010 - October 2010, September 2012 - October 2012
Tested video games created by Electronic Art using manual and automatic methods on multiple platforms.
Academy of Economic Studies Bucharest - Cybernetics, Statistics, and Economic Informatics
Grigore Moisil Highschool - informatics specialization
Microsoft Certified Professional - Microsoft Specialist in Server Virtualization with Windows Server Hyper-V and System Center Specialist
Developing Applications for the Java EE 6 Platform Ed 2
Oracle Database 11g: Advanced PL/SQL Ed 2
Oracle Database 11g: SQL Tuning Workshop Ed 2
Foundations of Small and Medium-sized Enterprise Marketing
Intelligent Techniques of Data Analysis in the context of Small and Medium-sized Enterprise Business
Java Foundations
Oracle Academy Database Programming
Cisco IT - Essential
Developed a game (Grandma's Farm) for this USA-based company which is creating learning content for schools following the curriculum.
Designed and developed their website using bootstrap. Created promotional HTML5 animations and videos (https://sindfisc.ro).
Developed their website using bootstrap, designed the logo.
Developed an HTML5 multiplayer game for this company based in France. The game's target audience is children and teenagers and the goal is to evolve from bug to dragon (https://ferals.io).
Website development for this illustration company (https://fni.art).
Website development and hosting solution for this published author (https://haranutarie.com).
Most projects can be found on https://jefawk.com.
A single-player RPG dating sim in development since late 2022, featuring a โ๏ธ hand-drawn art style, meaningful branching conversations ๐ฌ, isometric and side-view exploration ๐งญ & combat โ๏ธ, along with rich world-building ๐ and lore ๐. Influenced by games like WildStar, The Sims, Pillars of Eternity, Ebon Light, and Warhammer Online.
This one-world multiplayer HTML5 game is powered by fully authoritative Node.js servers across multiple locations. ๐ฅ๏ธ A field-of-view system ensures the player's client only loads necessary assets, enabling the use of a single world map ๐บ๏ธ. The game features dynamic behind-the-scenes loading โณ to present content quickly, enhancing user experience and retention ๐.
Powered by a hybrid peer-to-peer and authoritative Node.js server, this multiplayer HTML5 game supported up to 1,300 daily active users at its peak ๐. The server scaled across six instances to ensure smooth gameplay ๐ฎ, featuring customizable avatars ๐งโ๐จ, mounts, and pets ๐พ. The game utilized the Socket.io library and was hosted using Caprover (a lightweight layer over Docker) to manage both the server and website.
Developed a multiplayer browser game powered by a Node.js server, featuring up to 120 levels and over 6 hours of gold-digger style gameplay. Players unlock various upgrades and cosmetics as they progress and become more powerful.
2nd place winner of the first global io game jam. Uses a Photon server, full P2P for the quick deploy during the game jam.
A 2 player co-op racing browser game based on physics with a JavaScript backend and an interesting rope mechanic.
A single player physics-puzzle game which was using imgur API to allow users to submit content.
Developed two web3-based games for a U.S. client, incorporating wallet integration, real-time leaderboards, and token transaction functionality.
Led a quality assurance team at LapaMauve, ensuring compliance with publishing guidelines for five web-based games. Verified proper API integration and adherence to advertisement policies for participating ad partners.
Mentored three interns from The Netherlands, guiding them through the complete game development process, from concept to publication.