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Privacy PolicyBucharest, Romania
Projects website: https://jefawk.com
The latest version of this resume can be found online at https://jefawk.com/resume-andrei-pistol.html
Confidence level
Low 🤔
😇 High
Game Design
Game Development
Game engine: Construct 3
Game engine: Unity & Unreal Engine 5
HTML5 Technologies
Node.JS & JavaScript
Website Design
C# .NET
Graphic Design
Audio & Video Editing
Proficiency level
Low
High
English
Romanian
I am a Freelance Software Developer making games and websites 🙂
I have 11 years of experience in the IT field, starting with software testing followed by software development and for the past 8 years, game production and publishing.
December 2014 - present day
I am currently producing games using HTML5 technologies, which includes:
TLDR: wearing the many hats of a game developer, taking a product from 0 to launch.
April 2014 - December 2014
Worked on ongoing waterfall and agile projects for Synevo using .NET framework. Developed the application for handheld bar code scanning devices.
October 2012 - April 2014
Developed numerous applications for automating bank processes using .NET, created reports using PL/SQL.
July 2010 - October 2010, September 2012 - October 2012
Tested video games created by Electronic Art using manual and automatic methods on multiple platforms.
Academy of Economic Studies Bucharest - Cybernetics, Statistics and Economic Informatics
Grigore Moisil Highschool - intensive informatics class
Microsoft Certified Professional - Microsoft Specialist in Server Virtualization with Windows Server Hyper-V and System Center Specialist
Developing Applications for the Java EE 6 Platform Ed 2
Oracle Database 11g: Advanced PL/SQL Ed 2
Oracle Database 11g: SQL Tuning Workshop Ed 2
Foundations of Small and Medium-sized Enterprise Marketing
Intelligent Techniques of Data Analysis in the context of Small and Medium-sized Enterprise Business
Java Foundations
Oracle Academy Database Programming
Cisco IT - Essential
Developed a game (Grandma's Farm) for this USA-based company which is creating learning content for schools following the curriculum.
Designed and developed their website using bootstrap. Created promotional HTML5 animations and videos (https://sindfisc.ro).
Developed their website using bootstrap, designed the logo.
Developed an HTML5 multiplayer game for this company based in France. The game's target audience is children and teenagers and the goal is to evolve from bug to dragon (https://ferals.io).
Website development for this illustration company (https://fni.art).
Website development and hosting solution for this published author (https://haranutarie.com).
Most projects can be found on https://jefawk.com.
Fully authoritative Node.JS servers in five location around the world power this one-world multiplayer HTML5 game. With the use of a field of view system, the player's client loads only the required assets allowing the use of only one world map. The game features behind the scenes dynamic loading in order to present content to the user as soon as possible and increase the retention.
A hybrid peer to peer & authoritative Node.JS server powers instances of this multiplayer HTML5 game. One of the peaks supported 1300 daily active users with the server scaling up to six instances to allow each user a chance to play with the customizable avatars, mounts, and pets. Utilizes the socketio library and makes use of Caprover (a thin layer around Docker) to host the server and website.
Another multiplayer browser game backed by a Node.JS server. It features up to 120 levels to play through with gameplay time spanning over 6 hours for gold-digger gameplay. The player is rewarded with numerous upgrades and cosmetics as he becomes more powerful.
2nd place winner of the first global io game jam. Uses a Photon server, full P2P for the quick deploy during the game jam.
A 2 player co-op racing browser game based on physics with a JavaScript backend and an interesting rope mechanic.
A single player physics-puzzle game which was using imgur API to allow users to submit content.
Developed two games based on web3 technologies for a client in USA. The games featured wallet connections, real time leaderboards, and token transactions.
Lead a quality assurance team for the LapaMauve company. Assured compliance with required guidelines for publishing five games on web platforms. Assured API integration and advertisement policies are respected for the participating ad partners.
Accepted three interns from The Netherlands to learn game development walking them through all the required steps to publish a game.